There are certain Pokémon type chart for each Pokémon creature and each of their moves. Each type has various offensive and defensive strengths and drawbacks. Use Pokémon and moves in a battle that have a type advantage over your adversary’s; doing so will deal a lot more damage than usual. You will deal twice as much damage if you have a single-type advantage (for example, a Water attack against a Ground-type Pokémon). A double-type advantage, like a Water attack against a Ground/Rock-type Pokémon, will result in treble damage because the advantages compound. You will receive the message in both of these situations. After the attack, in-game, it’s really effective.
An advantage of a single or double type, on the other hand, will deal half and a quarter of regular damage, respectively. You can view the message here. In-game, it isn’t very efficient. You can also benefit from the Same Type Attack Bonus (STAB). As the name suggests, if the attacking Pokémon is of the same type as the move being used (for instance, a Fire-type Pokémon utilizing a Fire-type move), the move’s power is increased. The harm in this instance is 1.5 times average. When a Water-type Pokémon uses a Water-type move against a Ground/Rock-type Pokémon, the damage is multiplied by six (2x2x1.5), again in addition to any other benefits.
Type chart changes
The type chart has stayed largely unchanged over time, with a few tweaks here and there. While the Fairy type was introduced in Generation 6 (Pokémon X and Y), the Black and Steel types were added in Generation 2. The differences from the type chart as it is now are listed below. The charts are available on the website for old-type Pokémon type chart.
Generation 2-5
- No Fairy type existed.
- Against Pokémon type chart of the Steel type, Ghosts and Dark type techniques weren’t very effective. They start dealing neutral damage in Generation 6.
Generation 1
- Psychic Pokémon type chart were unaffected by Ghost-type techniques.
- There were neither Dark nor Steel kinds. (Take note that Distort Ray and Night Shade impacted all Pokémon equally, therefore this only affected Lick.)
- Multiple game instructions claimed that Ghost was quite effective against Psychic, but a trainer in-game at Saffron City claims that Psychic Pokémon only fear ghosts and bugs, hence this was allegedly a programming error. In Generation 2, when Ghost’s effectiveness against Psychic increased, it was fixed.
- Poison was extremely vulnerable to Bug, and vice versa. This was altered so that Poison now consistently deals damage to Bug while being less effective against Bug.
- Ice-type attacks have no effect on Fire-type Pokémon type chart. They are currently not very efficient.
Best Types of Pokémon
Fire/Fighting
Of course, some could argue that the Fire/Fighting Dual Type is an overused pairing. It also doesn’t help that it is vulnerable to both the stronger Flying and Psychic Types as well as the more prevalent Ground Types. However, quick-builders can get around these drawbacks and take advantage of Fire/advantages. Fighting’s In essence, the Fire Type’s inherent vulnerability is finally eliminated by the Fighting Type feature. Additionally, players can benefit from frequently used Fire Type and Fighting Type moves like Flamethrower and Close Combat.
Water/Fairy
It is clear that the Water/Fairy Dual Type rises to the challenge of adequately balancing a Pokémon type chart natural weakness/resistance numbers. Yes, the Electric, Grass, and Poison Pokémon are this Type Combination’s weak points. Its innate attacking advantages and defensive resistances, however, outclass stronger Pokémon teams. For instance, Fairy gives the Dragon Type an intrinsic immunity, which is excellent for counteracting the Dragon Type’s prominence in the Meta. Additionally, its resistances serve as a strong deterrent against damaging attacks like Ice Beam, Hydro Pump, Flamethrower, and plain ol’ melee combat. The type is also a nightmare of naturally powerful Types, making it ideal for sabotaging otherwise powerful setups.
Electric/Steel
Electric/Steel has the potential to be a fantastic defensive dual-type combination, which will appeal to players. The most resistances in the series are all found in this kind alone. An Electric/Steel type may sabotage fights with devastating abilities like Body Press, Flash Canon, Thunderbolt, and Magnet Pull in addition to being immune to poison. Granted, this Dual Type Combination has equally severe weaknesses against Fire and Fighting and a frustrating 4x weakness against Ground. Players who can get beyond these restrictions, nevertheless, can fully utilize its 11.
Water/Flying
Water/Flying is a great Dual Type Combination for players that like something simpler. In essence, it performs a terrific job of automatically neutralizing each other’s shortcomings. For example, this Dual Type is no longer susceptible to the inherent vulnerabilities of its respective aspects versus Grass Types (for Water) and Ice Types (for Flying).
Steel/Flying
The Steel/Flying Type can be disastrous for opponents in the right hands. The advantages of the Steel Type and the Flying Type are fully maximized by this type. In essence, the Flying Type element renders Ground Type’s otherwise lethal potential useless. The Flying Type’s inherent vulnerability to the Rock Type is mitigated by the Steel Type attribute.
With these synergies in mind, competitive Pokémon type chart with natural strengths like Fairy, Fighting, Ice, and Rock Types will continue to benefit from the Steel/Flying combo. It also naturally has defenses against strong Dragon and Psyching Types. The only thing that players need to be aware of is their inherent vulnerability to Fire and Electric Types.